Atelier Lulua: The Scion of Arland
Atelier Lulua: The Scion of Arland came out on May 20, 2019. It is the 4th entry in the Atelier Arland series and the 20th entry in the overall Arland franchise. For those who aren't aware, the Atelier games are a long-running franchise of games developed by Gust and published by Koei Tecmo. The games all have some common themes, focusing on a female protagonist with alchemy and crafting as the central mechanics. I love this series for its light heartedness and Lulua is no exception, although one should probably play the other Arland games first in order to fully enjoy Lulua.
Gameplay
Atelier Lulua's core gameplay loop consists of what are essentially 'fetch' and 'crafting' quests. You're given a little guidance from an overarching storyline and 'Alchemyriddle', a book full of hints on places to go and things to do, but there's no time limit and you have a lot of freedom in how you choose to play. As a completionist player I found the most enjoyment in trying to fill out Alchemyriddle by following its prompts to explore new areas and craft new things. The exploration and alchemy/crafting systems themselves are not especially deep, but this also makes them fairly easy to grasp. Exploring and gathering is a matter of running around and hitting A on random objects, and this design never really changes; even with different 'types' of gathering like fishing or mining you are just pressing A with a slightly different tool or animation. The alchemy system is pretty easy to grasp and you'll naturally produce better items as you level up. I never found myself struggling to create an item of the right quality that I needed. There is a level of deeper complexity as there are different aspects to master, like using elemental items for better synthesis, but I ignored this for the most part as I didn't find it too compelling.The combat system was just serviceable. Characters were different enough in combat to where I found myself using them fairly equally for different situations, but fighting still ultimately comes down to maximizing damage with little need for planning or strategizing. The most challenge came from trying to counter some enemy resistances, but even that became negligible especially at late game when your characters are strong enough to steamroll anything.
Visuals
I'm biased towards Atelier's soft, painterly anime visuals and Lulua does not disappoint in this aspect! The character models and urban areas were the most pleasing, with detailed designs and careful handpainted textures. The outdoor environments were a bit more generic, with some maps being a bit too similar imo, but there were some standouts here too of very pretty maps to run around in. I also enjoyed the day/night and weather cycles which added interest to revisiting maps you've been to before. I think this game might be the peak of Atelier character art visuals in my personal opinion, all the character designs are top tier with super cute animations to boot. I really want to get the Atelier Lulua Visual Collection book and see some of the beautiful painterly CG scenes IRL :)